As term 3 is over for me, I have finished my Concept Art final, and can show you my (For lack of a better term) tech demo of one of my more completed levels.
Since my project was on 3D video game level design, I hope you can easily understand what is happening in the video.
Description:
"My Discovery Project final video to demonstrate what I was working on all term.
This video just shows one of the many levels I did.
I have added red boxes to show where the video is "Zooming in", I had a maximum presentation time so that is why the video is so rushed.
the "Zoom in"s are meant to show more detail of a certain area, if you imagine the world map as like a super zoomed out model, and the zoom ins as actual camera moves, the world is easier to imagine in 3d."
Thursday, February 24, 2011
Sunday, February 13, 2011
After Effects Final
Here is my After Effects final, a huge thank you to Videocopilot.net for the tutorials that helped get me to this stage, please go check the site out if you are interested in learning.
Overall on this specific project I spent about 5 hours, on the entire project (Including my ditched idea previous to this) I would estimate about 8.
Overall on this specific project I spent about 5 hours, on the entire project (Including my ditched idea previous to this) I would estimate about 8.
Saturday, February 12, 2011
Projects Update
In my After Effects class I have decided to totally restart, I just lost all passion for my previous idea - so it was time to find something new!
I put in a lot of work since that decision, and should have the video done by tomorrow at the latest; I will post it here once complete, along with story board images and a "Look Frame" - all of which are part of my classes hand in material.
For my own project which I have decided to do some 3D level design for video games, I have also come quite far; I have decided upon my 3 worlds, and have many sketches of various elements within each one. I will be taking the next step (Full colour in photoshop) soon, and will post some of the initial pictures here with their fully rendered counterparts aswell.
Everything is chugging along well, I just need to keep putting in the hours.
Another thing I am doing in my spare time is working on the "Pimpest Plays" feature over at SCLegacy.com, if you are not familiar with what exactly that is, it is a compilation of articles describing the most influencial, spectacular, and awe inspiring moments in the Starcraft competitive scene. Pimpest Plays has been running for over 9 years, and the articles and videos are viewed by thousands of people, so being accepted into this team is a huge honour. Please go and check out the website there and support the team!
I put in a lot of work since that decision, and should have the video done by tomorrow at the latest; I will post it here once complete, along with story board images and a "Look Frame" - all of which are part of my classes hand in material.
For my own project which I have decided to do some 3D level design for video games, I have also come quite far; I have decided upon my 3 worlds, and have many sketches of various elements within each one. I will be taking the next step (Full colour in photoshop) soon, and will post some of the initial pictures here with their fully rendered counterparts aswell.
Everything is chugging along well, I just need to keep putting in the hours.
Another thing I am doing in my spare time is working on the "Pimpest Plays" feature over at SCLegacy.com, if you are not familiar with what exactly that is, it is a compilation of articles describing the most influencial, spectacular, and awe inspiring moments in the Starcraft competitive scene. Pimpest Plays has been running for over 9 years, and the articles and videos are viewed by thousands of people, so being accepted into this team is a huge honour. Please go and check out the website there and support the team!
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